![]() ![]() Like a well-designed piece of machinery that takes time to master but doesn't blow up in your face every 30 minutes due to poor mechanical construction. It does require a lot of patience to get the hang of all of its systems and mechanics and you also need to pay a lot of attention to what you're doing if you want to avoid fatal mistakes but, at the same time, it feels intuitive enough that it's actually really engaging and fun to learn. The presentation was stunning, the scale and realism of the world were completely mind-blowing, and the gameplay struck a perfect balance between complexity and newbie-friendliness. And in a lot of ways, it justified a lot of that hype that I built up in my head for it. Luckily, it was also the first game of that whole bunch to see an official 1.0 release, so I ravenously lunged at it as soon as it dropped on Steam, even though I could barely rub two coins together during that period of my life. But then I kept seeing all those YouTube videos from guys like Scott Manley who kept gushing over the realism and presentation of Elite: Dangerous in the early access versions, and my hype was almost going through the roof whenever I listened to him talk about it. ![]() I dropped dozens of hours into games like Freelancer, DarkStar One, and even the aforementioned X: Rebirth - each unique and fun in its own way but always failing to deliver the kind of freedom and level of immersion that I was looking for.Ī couple of years went by, and both SC and NMS were still nowhere to be found. I was so hyped that I preemptively started seeking out alternatives that were already available on the market at the time, just to satiate my thirst for space exploration. I remember being so excited by the idea of being dropped into this huge universe full of limitless potential for adventure and discovery. My history with this game was kinda tumultuous, though. And being an X game it's also very much the same euro jank that it always was, albeit more competently put together than the disastrous X: Rebirth.Īfter many years of post-launch updates and a number of expansions, it finally managed to realize the idea of a dream game that was seeded in my brain when I first started hearing rumors about all those space sims that started development in the early 2010s and for a while were going head-to-head in a race for the throne of THE best space sim revival game. It's very much a game only for the most hardcore fans of the genre. Speaking of, we also got X4: Foundations a few years ago, and in typical X fashion, it was and largely remains a very robust and deep game that's also pretty much impenetrable for most players. It definitely doesn't carry the torch of those classic games like the original Elite series, Wing Commander: Privateer, or the X series. It's more like a survival crafting game in space. No Man's Sky redeemed itself in the end and it's a decent game but it doesn't really feel like an actual space trading and simulator game. Now it's just a pathetic joke and only the most die-hard fanboys still cling to the hope that this will ever turn into something that's worth playing. I wouldn't be surprised if everyone at Egosoft will buy a copy of Elite: Dangerous themselves.Star Citizen remains in development, and it's been so long that even meme'ing on that game got old a few years ago. That was the last of Elite for a while, I believe due to Licensing issues (publicists controlling rights etc) and obviously the spark of interest that got it back into consideration was the 25th Anniversary. Later Braben released a prototype of the sequel as "Lander" (a mouse controlled game where a spacecraft would move across a continually created landscape), before Frontier: Elite 2 was released. The whole of Elite fitted onto one 5 1/4" Floppy, it had a small memory footprint due to PC's at the time requiring all the drivers and the program to run in under 512k (640k for those that were lucky) It was completely programmed in Assembly. While Starwars did have an X-Wing game, it was just dog fighting. Originally posted by Balrog1978:The makers of Elite made some of the first true space sims over 2-3 decades ago!!īraben and Bells original Elite as far as I'm concerned was the original Space fighter/trader game. ![]()
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